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Games/Game design
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Let the games begin | January 26, 2001 | David Strom's Web Informant: “My friend Marc Prensky has written a wonderful and thought- provoking book entitled, 'Digital Game-Based Learning.' Here is a short compilation of excerpts and ideas from the book that should stimulate your own thinking about how we learn and how corporations can become more effective at training their employees.”

Erasmatazz Library | December 19, 2000 | “A huge collection of documents on interactivity, design, and storytelling. There are nearly 3 megabytes of material here, almost all of it text.”

AIGA : Gain | December 12, 2000 | “AIGA Journal of Design for the Network Economy is a twice-yearly print and web publication dedicated to exploring the content and consequences of experience design, a new discipline that has emerged from the needs and forms of communication in the network economy.”

Start-Up 2000 | The Game | October 26, 2000 | “After all I've learned from my computer, the latest lesson was still a shock: I'm a miserable failure. At least at running a start-up tech company. Thanks to the French PC game 'Start-Up 2000,' a business-management program produced by the Paris-based Monte Cristo that involves building a virtual company from scratch, I've also saved a lot of actual money, time and mental anguish.” Thanks dack.

The Art and Science of Level Design | October 11, 2000 | “A designer with tremendous traditional art or architectural experience will not succeed if he cannot grasp issues such as framerate, gameflow and pacing. A designer who understands these elements yet has no architectural or art experience is doomed to fail as well. ... The best level designers are never afraid to step back and re-evaluate their content. Often this requires a period of respite from the work in question; distance can clear up a clouded mind. A great designer isn't afraid to throw content out or re-work a concept that needs attention.”

Artificial Emotion: Simulating Mood and Personality | October 11, 2000 | “Characters that display emotion are critical to a rich and believable simulated environment, especially when those characters interact with real people possessing real emotions. Emotion is the essential element that creates the difference between robotic behavior and lifelike, engaging behavior.”

Game Development Search Engine | August 25, 2000 | Nadav called it “Yahoo! for game development,” and he's right. This is a nice, big, categorized collection of links. Thanks antenna.

A Primer for the Design Process | July 5, 2000 | “For every game that sets the high-water mark in design and/or game play, there are dozens of titles that don't. Why is that? I've discovered a number of possible reasons. Many games are made by people who shoot from the hip instead of taking a good and proper aim at success, many designers are relatively new to their jobs and aren't certain what's expected of them, and few development companies have established a formal design processes for creating and implementing a game.”

From Physical Game to Computer Game | March 23, 2000 | By Scott Kim. “As a computer game designer, I'm always looking for new ideas. One of the best places to look is in earlier non-computer games, such as board games, mechanical puzzles, and paper-and-pencil games. There's also a wealth of material in books about recreational mathematics that is aching to be exploited. But there's more to translating an idea into the computer medium than merely copying it. Here are some of the lessons I've learned about what works. Most of the examples come from puzzle games — my specialty — but many of the lessons apply to other sorts of games as well.” Via goodexperience.

Flashgamer.com | March 21, 2000 | “Flashgamer.com — Your source for free Flash 4 online games. Play games at no charge. All games created with Macromedia Flash 4. 100% Flash, 100% Fun... As of today, the site features 8 timewasters made with Flash, and more is to come.”

Video game history | Feb 11, 2000 | “In the fall of 1989, before 'virtual' was a reality and before the appearance of interactive multimedia, CD-ROMs, and something called the World Wide Web, the American Museum of the Moving Image surveyed the history of the world's first digital entertainment medium with the exhibition Hot Circuits: A Video Arcade.”

SiSSY FiGHT 2000 | Feb 8, 2000 | In Public Beta. “SiSSYFiGHT 2000 is, like, an intense war between a bunch of girls who are all out to ruin each other's popularity and self-esteem. The object is to physically attack and majorly dis your enemies until they are totally mortified beyond belief. You'll never come out on top without making the right friends, so be careful who you're nice to. Because in the end, only the shrewdest will survive with their social status intact!”

Trivial Pursuit On Line | Nov 21, 1999 | Play online or check out the handheld or board games.

Yahoo! Games | Archive | Board games, card games, fantasy sports, single-player games, plus reviews, tips and more.

Hasbro Interactive Games | Archive | Great classic games like Centipede, Frogger, Missile Command, and Super Breakout.


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